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(WIP)
Hollow Knight: Queen's Station

Queen's Station

A 3D interpretation of the Queen's Station level from the 2D game Hollow Knight.  Easily one of my favorite games, Hollow Knight has breathtaking visuals that stayed with me long after I finished.  The Queen's Station level is eerily beautiful in it's abandoned state, and makes me long to know what it looked like before.

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This model is what I believe this area would look like in 3D.  It is not meant to be a 1:1 version, rather a fun interpretation.  This project is currently a work in progress, and will be updated over time.

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The textures are made in Substance painter, though at the moment I've left them as basic file textures in the Maya model. They will be refined once I import the file into Unreal Engine 4.

View 1 Textured
View 1 No Texture
View 1 Wireframe
View 2 Textured
View 2 No Ttexture
View 2 Wireframe
View 3 Textured
View 3 No Texture
View 3 Wireframe
View 4 Textured
View 4 No Texture
View 4 Wireframe

Reference Images

Images from the game Hollow Knight that I used as reference to make my models.

Queen's Station Screenshot
Mini Lamp
Bench
Lamp Reference
Arches
Station Gate
Window
Station Bell
Sign Post
Station Elements
Infection Bubbles Environment
Infection Bubbles Broken Vessel
Fog Canyon
Fungal Wastes
Referenced Toronto Union Station 1
Referenced Toronto Union Station 2
Referenced Toronto Union Station 3
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